From photo to vector
Find a photograph inside a triangle mesh.
Triangle shape art turns a photograph into an outlined mesh. Points collect around image structure, then triangles connect those points into a drawing of the subject.
From image samples to a mesh
The generator places adaptive points using tone and edge information, then connects them with Delaunay triangulation. Dark and detailed regions receive more structure while highlights remain simpler.
The output emphasizes edges and geometry. It differs from a filled low-poly effect: these triangles are drawn as outlines, allowing the paper color to remain visible between the strokes.
Tune the triangles
Select Triangle Shape Art. Mesh quality controls filtering of poorly shaped triangles. Highlight spacing changes how much space remains in bright regions. Use Detail to change the geometry budget and Line weight to control the visual density.
Start with a clearly lit portrait or an object with recognizable edges. If important features become too sparse, reduce filtering or highlight spacing. If the mesh looks heavy, lower line weight before increasing the point count.
Prepare the SVG for your design
The file contains vector paths describing the triangle outlines, with no embedded source photograph. Edit the stroke color or place the mesh into a larger composition using an SVG editor.
Dense meshes create large files and many short strokes. Check the result at the intended physical or screen size. For plotting, inspect repeated edges and travel paths in the software that drives your machine.